BLUR is a biannual seminar exploring new creative practices that embrace
the pleasure, seduction and energy of new technologies while calling for
deeper reflection and critical awareness of our actions in digital art and
culture. BLUR is organized by Creative Time. The New School, and Parsons School of Design.
BLUR 02, "Power at Play in Digital Art and Culture" was structured
around the central themes of power and play. The conference was held at the New
School, New York, in 2002.
Power at Play | The Game
In the spirit of the conference proceedings, Marina Zurkow and Erik Zimmerman designed
Power at Play, an interstitial game embodying the core values and aims of BLUR
02 in
a performative way. The goal of the game was to facilitate social interaction.
Stimulate new lines of thinking, and inject improvisation into the convening
context. While Power at Play is not a bona fide game with winners and losers,
it encourages playful behavior through the use of game-like activities and interactions
among players.
As a part of the conference packet, each of the daytime participants received
a random selection of three game cards, of a possible 30, with instructions for
their use.